Archive for: September 2016

SMASH+GRAB

SMASH+GRAB is an underground competition where gangs of the future battle it out for loot, power, and infamy inside a corporate urban dystopia. Assemble your crew and team up with other players to fight, loot, and craft your weaponry to come out on top.

Assemble Your Crew
Build A Gang For Any Situation

  • A gang includes a leader, a lieutenant, and 3 soldiers
  • Choose from a selection of melee and ranged characters
  • Combine your special abilities for deadly strategy
  • Level up characters to unlock perks and vanity items

Smash It Up
True Online Competitive Melee Combat

  • Fight against and alongside player and AI controlled enemies
  • Use strikes, grapples, counters, evades, and brutal finishers
  • Kill enemies to take their loot for cash and upgrades
  • Your gang fights on its own but can be influenced by the leader

Grab What You Can
Fight, Loot, And Craft Your Way To Victory

  • Everything you need to win can be found by looting stores and vending machines
  • Loot weapons to upgrade your gang
  • Craft elemental weapon mods from the ingredients you loot
  • First team to get $50,000 wins

Streets of Rogue

Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun, developed by Matt Dabrowski. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

Quake Champions

During the QuakeCon 2016 keynote speech, id Software Studio Director Tim Willits took to the stage to unveil an armory of new Quake Champions details. The presentation was full of blazingly fast action, juicy gibs and explosive rocket jumps, and it closed out with the world premiere of the first Quake Champions gameplay trailer.

Willits gave those in attendance a quick look at the four Champions introduced in the announce trailer at E3 – franchise classics Ranger and Visor, and newcomers Nyx and Scalebearer. The audience was shown a series of quick vignettes exploring each of their abilities. In addition to those four, Willits showed another returning Champion, Anarki, the lanky speed-demon with a sweet hoverboard. He also teased three more Champions (though he didn’t name names) and revealed that there will be at least a dozen to choose from when the game enters closed beta.

In true Quake fashion, you’ll have an arsenal of powerful and unique weapons, each of which will feel familiar to long-time Quake players. “No loadouts, no limit to the amount of guns you can carry,” Willits assured the crowd. “Time the weapon pickups, or kill your opponents. That’s how you get weapons in a Quake game.”

Quake Champions will be going into closed beta in 2017, so it won’t be too much longer before you’ll be able to get your hands on the heart-thumping arena-style FPS and see for yourself just how fast it is, running at 120hz with unlocked framerates.