Armageddon Empires

Publisher: Cryptic Comet Developer: Cryptic Comet
Released: 7/16/2007 Updated: 8/25/2008
Official: Game Homepage ESRB: Not Rated
Genres: Strategy , Sci-Fi , Turn-Based
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Description:

In Armageddon Empires you must take charge of one of four factions and build a pocket empire on the bones and burning metallic hulks of your enemies. Gather resources, deploy armies, and crush your foes without mercy. Only then can you rule the wasteland!

Game Features:

Turn-based strategy game in a post-apocalyptic setting versus 1 to 3 AI opponents.

Hexagonal maps depicting the ravaged wastes of earth circa 2345 featuring 3 map sizes ranging from normal to huge.

4 playable factions each with unique units, art and playing styles.

Over 75 faction heroes lead your armies into battle. Heroes allow for larger, more effective armies and have their own special abilities that can change the tide of battle or even create new weapons and technology cards.

Over 200 unique units wage battle across the savage landscape; command infantry, cyborgs, robots, powered battle armor, armor, artillery, mecha, biomecha and many more.

Over 80 unique special abilities for heroes and units; abilities like multi-targeting, shock attack, double attack, fanatic, military genius and valor allow you to find exciting combos of play just like you would in a collectible card or miniatures game.

Collectible card game flavor without the expense. Each hero, unit or facility is a card that can be added to your play deck.

Board game mechanics. Roll a unit’s attack die versus another unit’s defense die and play special abilities and cards to alter the results.

Assassinate enemy heroes, sabotage enemy facilities, gather intelligence through espionage and stealth, hunt down enemy heroes and hold them prisoner.

Drop thermonuclear weapons on your enemies or load out your units with tactical nuke cards created by your leading technologists.

Customizable game parameters allow you to select deck point values, tile point values, map size, resource rarity, specials rarity, and victory conditions

Challenging goal based AI agents see the same game you do and must gather intelligence, build armies and formulate plans just like you: “No cheating.”
 

Make sure you watch the new game trailers before you purchase your next game.

 

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Demo

Armageddon Empires Demo

Created: 8/25/2008 File Size: 60.04 MB

This is a demo for Armageddon Empires.

Patch

Armageddon Empires v1.08 Tip of the Spear mini-expansion

Created: 8/25/2008 File Size: 4.91 MB

This patch for Armageddon Empires updates the game to v1.08 and includes the Tip of the Spear mini-expansion.  Details:

Tip of the Spear is a free mini expansion pack available now for Armageddon Empires. You must own the Armageddon Empires game in order to have access to this new content. The expansion is accessed automatically by upgrading to version 1.08 for the PC and 1.08 for the Mac. Those who purchase Armageddon Empires after the release of the Tip of the Spear mini expansion pack automatically receive version 1.08 and no additional downloads are necessary. Also included in 1.08 is the previously released free mini expansion pack Cults of the Wastelands.

Tip of the Spear brings 12 new Advanced Training cards to the game as well as new rules for Infantry type cards designed to increase the usefulness of your ground-pounders out in the barren wastelands and ruined cities of post-apocalyptic earth.

New Feature Include --
New Infantry-type Rules:

Note that Infantry Type refers to the following types of cards: Infantry, Robots, Mutants and Xenogytes. Elite Machine Infantry (Scourge, Revenant, and Lich Platoons) even though they are Robot subtypes DO NOT qualify for these bonuses because they are considered Powered Battle Armor (PBA) equivalent.

1. Fire and Maneuver: Infantry Type unit cards in the front row that initiate an attack against a Large type unit card (Large type is an Armor, Mecha, Automat, Automecha, Dragon, Giant, Biomecha, Xenomorph, Support or Artillery) in the opponent’s front row automatically apply a disable effect equal to the Terrain Movement Cost of the hex that they are fighting in minus 1. The disable effect lasts for a single turn.
For Example: An Imperial infantry card attacks a Machine Leviathan Automat card in a city hex and misses the attack roll. Despite missing the attack roll a -2 modifier is applied to the Leviathon’s Defense die for the remainder of the turn.

2. Combined Arms Bonus: If an Armor, Mecha, Automat, Automech, Dragon, Giant, Biomecha or Xenomorph unit card makes an attack from the front row against a target card in the opponent’s front row and succeeds in the Attack Challenge then a damage bonus is applied if there are Infantry Type unit cards in the front row with the attacking card. For each Infantry Type unit in the front row a +1 damage modifier is applied.

New Advanced Training Enhancement Cards:
12 New special Advanced Training enhancement cards are available to buff up infantry type unit cards. In order to create an Advanced Training card you must have an Academy type facility card deployed to the game board as well as a hero with the “General” card subtype. A hero with the “General” subtype may attempt a Create Card Challenge if he or she is stationed at a hex with an academy and the hex is controlled by the player and not contested.

How To Create Advanced Training Cards:
Right click on the hero to bring up the Create Advanced Training option on the pop up menu. Click on the Create Advanced Training text and the Select Advanced Training Options Dialogue Box will appear. This dialogue is just like a Create a Technology or Tactics card dialogue box with the addition of a “Next” button on the left hand side of the dialogue that lets you toggle between the two pages of possible Advanced Training Cards that you can create.

You get 1 die for each level of the Academy card’s level and one die for every two points of Command Rating that the “General” possesses. You must then roll equal to the target threshold for the particular Advanced Training Card that you are trying to create. The Target Threshold ranges from 2 to 7.
For Example: Vladimir Kost is at an Imperial Outpost that also contains an Imperial War College that has been upgraded to level 3. When Vlad goes to attempt to create an Advanced Training Card he will receive (8 / 2) + 3 = 7 die.

Creating Advanced Training Cards only costs Action Points ranging from 2 to 7 which must be paid when the challenge is initiated.

If a Hero General succeeds in the Create Card Challenge then an Advanced Training Enhancement card is created and it can be added to the player’s hand. To enhance an infantry type card open the Army Viewer for the army containing the card then drag and drop the enhancement card onto the target infantry type card. The target infantry card must be at a controlled outpost or stronghold location that is not contested or besieged.
Each Infantry Type card can only ever receive 1 Advanced Training Enhancement. Once the enhancement has been applied by dragging and dropping the enhancement card onto the target infantry type card, then a special Chevron icon will appear in the top left corner of the card.

Advanced Training Cards Available:
Toughness Training - adds + 2 HP, +3 Resist
Defense Training - adds + 1 Defense
Firepower Training - adds + 1 Attack
Tactical Training - adds Flanking 2 Special Ability
Maneuver Warfare - adds +1 to unit card movement rate
Anti-Armor Warfare - adds Hyperkinetic +2 Special Ability
Deep Strike Training - adds +1 Attack and Breakthrough* Special Ability
NBC Training - adds Neuro Toxin 4 Special Ability and + 3 Resist
Medical Training - adds Triage** Special Ability
Assault Training - adds Assault +5 Special Ability
Advanced Sniper Training - adds Sniper 7 Special Ability
Commando School - adds + 1 Attack, +1 Defense and the Commando Special Ability

*Breakthrough cannot be added to a card that already possesses the Assault Special Ability.

**Triage is a new Special Ability. Each Infantry Type card in an army that has a card with the Triage Special Ability has a 50% chance each turn of healing a single hit point of damage regardless of where the army is located. This also applies to the card with the Special Ability. This special ability can stack.
New Assassination And Sabotage Action Point Costs: The AP cost for Assassination and Sabotage Challenge Attempts increases by 1 point for each additional respective assassination or sabotage challenge performed by any given hero or unit card during a single turn.

For Example: Mata Boyd stumbles upon the enemy’s Stronghold and attempts to destroy it through sabotage. The first Sabotage Challenge costs 4 Action Points to initiate. The Challenge is unsuccessful. The next challenge will cost 5 Action Points to initiate. At the start of the next turn the first sabotage challenge will cost 4 Action Points and then ramp up by one for each additional challenge attempt.

Optional Fuel Cost Rule: This rule can be toggled on via the Options menu and is available at any point within a game. It ONLY AFFECTS YOU and NOT YOUR AI OPPONENTS. In order to move an army containing an Armor, Mecha, Automat, Automecha or Biomecha type unit card, you must pay one unit of the Energy resource for each such card.

For Example: You have an Imperial Recon Army with a single Leopard Armor card. In order to move this army you will have to pay 1 unit of the energy resource.

NOTE: If at any point you toggle off the Optional Fuel Rule then all games will have this rule disabled. The rule is global and not specific to any particular game.

For more information please visit: 

http://www.crypticcomet.com/UpdateSpear.html

Armageddon Empires v1.07 Cults of the Wasteland mini-expansion

Created: 8/25/2008 File Size: 3.86 MB

This patch updates Armageddon Empires to v1.07 and includes the Cults of the Wasteland mini-expansion.  Details:

Cults of the Wastelands is a free mini expansion pack for Armageddon Empires.  You must own the Armageddon Empires game in order to have access to this new content.  The expansion is will be accessed automatically by upgrading to version 1.07 for the PC and 1.07 for the Mac. Those who purchase Armageddon Empires after the the release of the Cults of the Wastelands mini expansion pack willl automatically receive version 1.07 and no additional downloads will be necessary.

Cults of the Wastelands brings a whole new challenge to the battle to rule the wastelands.  Where before you could count on the independents to passively sit around and wait for you to rout them, now you must be on your guard.

A toggle switch in the options menu turns the appearance of the cults on the map on and off.

14 new cards and 5 new message images are included in the expansion content.

For more information please visit: http://www.crypticcomet.com/Update.html

 
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