Call of Duty: World at War

Publisher: Activision Developer: Treyarch
Released: 11/10/2008 Updated: 11/25/2009
Official: Game Homepage ESRB: Mature
Genres: Action , First-Person , Multiplayer , War
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Description:

Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics.  Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.

Final Battles:  Call of Duty: World at War forces players to survive the final climactic days of a world at war to thwart the advance of Axis powers on multiple fronts from Europe to the Pacific – delivering the hallmark Call of Duty cinematic intensity on a worldwide scale.  Play as a U.S. Marine or Russian conscript across a variety of European and Pacific infantry, vehicle and airborne missions.  An all new depth of WWII-era combat variety, from the tactics and weapons to the unique and varying locations that traverse the ruins of Western Europe all the way to the harsh, wetlands of Imperial Japan, immerses gamers into an adrenaline-filled, epic struggle.

Co-Op Campaign Mode: “No One Fights Alone” takes on new meaning as players can complete the entire single player campaign with up to four players online or two players via split-screen (both online and offline). Strategizing with others provides gameplay diversity, replayability and engagement. Complete unique co-op challenges to earn rewards and bragging rights.  The title takes the perks, rankings and online stats that players love in multiplayer and builds them into the cooperative campaign as well, adding even more variety, replayability and continuous fun.

Addictive Multiplayer: Call of Duty: World at War continues the addictive and leading class-based multiplayer action.  The addition of vehicles to the highly-successful Call of Duty 4: Modern Warfare multiplayer that already includes persistent experience, player rankings, upgradeable weapons, squad-based gameplay, map scripting, customizable classes and perks, brings a new dimension to Call of Duty online warfare.

Unprecedented WWII Cinematic Quality: Utilizing the jaw-dropping and revolutionary Call of Duty 4: Modern Warfare engine, Call of Duty: World at War delivers an unprecedented level of visual and cinematic effects to WWII.  Highly-detailed character models, self-shadowing, environmental lighting and amazing special effects up the WWII authenticity to new heights.  Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life.  Physics-enabled battlefields and destructible cover immerse players into the harrowing and dynamic combat.

Make sure you watch the new game trailers before you purchase your next game.

 

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Patch

Call of Duty: World at War v1.6 to v1.7 Patch

Created: 11/25/2009 File Size: 16.47 MB

In Patch 1.7:

-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.0

Call of Duty: World at War v1.5 to v1.6 Patch

Created: 9/22/2009 File Size: 1.2 GB

•3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
•New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
•Exploits pertaining to Demo playback.
•Favorites list now ignores filter settings.
•Fixed S&D round counting error when roundlimit is reached.
•New feature: in-game Add to Favorites.
•Friends list: green online indicator.
•Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
•Fixed various crashes.
•Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
•Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
•Mods: All singleplayer levels can now be run with a mod loaded.
 

Call of Duty: World at War Patch v1.5

Created: 8/13/2009 File Size: 974.17 MB

Patch 1.5
•    3 new MP maps: Banzai, Corrosion, Sup Pens!
•    1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell
Hounds, new traps, and more: Shi No Numa!
•    CO-OP hosts can now kick players from their lobby
•    Improved dog spawning in MP
•    Addressed an issue with Zombie pathing
•    Fixed an instance of the player model displaying incorrectly
•    Some unhandled exception errors have been addressed
•    Improved server browser’s refresh functionality when the Source is set to
‘Favorites’
•    Added support for CODTV
•    “cg_DrawFPS 1” now only displays FPS and cg ms/frame
•    Added RCon command "teamstatus" to display players’ team information
•    Mods: Added joinsquad script function
•    Mods: Players can now join CO-OP lobbies that are hosting map names with more
than eighteen characters
•    Mods: Users can now load custom maps when the usermaps folder contains fifty
or more custom maps
•    Mods: Removed the loading of duplicate assets that contributed to the ‘2048
materials’ error
•    Mods: Increased the amount of mods displayable in the Mods menu
•    Mods: Fixed a crash related to the mod.arena file
 

Call of Duty: World at War v1.2 to v1.4 Patch

Created: 4/10/2009 File Size: 581.36 MB

Changes in 1.4

° 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
° Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock
defenses: Verrückt!
° Improved spawning logic.
° Auto balancing improvements. Players are no longer auto balanced while
completing objectives.
° Mods: IWD’s can be placed in the usermaps folder.
° Mods: Hold Breath / Sprint functions as intended.
° Mods: MissingAssets.csv is generated when maps are run with developer set to
1.
° Fixed lag caused by shooting at tanks.
° All rifle grenades fired during the first 15 seconds of Search & Destroy will
be duds.
° Players who equip a Bouncing Betty and melee teammates in Hardcore game modes
are now credited with a team kill penalty.
° Players are now deducted 200 points for team killing the bomb planter/defuser
in Hardcore Search & Destroy.
° Martyrdom no longer causes direct impact deaths in Hardcore modes.
° “Bayonet jumping” has been disabled.

Call of Duty: World at War Patch v1.2

Created: 2/9/2009 File Size: 498.27 MB

Call of Duty: World at War v1.2 Patch notes:

• Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
• Fixed exploits that allowed for power ranking servers.
• Fixed router related server authentication errors.
• Fixed HTTP Redirect functionality for downloading mods
• Fixed sound device crashes stemming from Emulated Sound Devices
• Fixed exploit which allowed players to color their name tag.
• Hits now register properly while targeted player is leaning.
• Enabled /cg_drawfps in multiplayer games.
• Fixed command-line +connect functionality
• /cg_fov no longer resets to the default value in between matches.
• Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
• "Accept Game Invite" is bound to its default key, F10.
• Implemented fix for attempting to join password protected servers from the server browser.
• Fine tuned Bolt-Action Rifles for balance.
• Screenshots no longer overwrite each other.
• Fixed various multiplayer map related issues and exploits.

Call of Duty: World at War Patch v1.0.1017

Created: 11/11/2008 File Size: 317.68 MB

Patch details:
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- remote desktop now works with dedicated servers

 
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