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Description: |
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Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII. |
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Make sure you watch the new game trailers before you purchase your next game.
Call of Duty: World at War v1.6 to v1.7 Patch |
Created: 11/25/2009 | File Size: 16.47 MB |
In Patch 1.7:
-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.0
Call of Duty: World at War v1.5 to v1.6 Patch |
Created: 9/22/2009 | File Size: 1.2 GB |
•3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
•New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
•Exploits pertaining to Demo playback.
•Favorites list now ignores filter settings.
•Fixed S&D round counting error when roundlimit is reached.
•New feature: in-game Add to Favorites.
•Friends list: green online indicator.
•Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
•Fixed various crashes.
•Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
•Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
•Mods: All singleplayer levels can now be run with a mod loaded.
Call of Duty: World at War Patch v1.5 |
Created: 8/13/2009 | File Size: 974.17 MB |
Patch 1.5
• 3 new MP maps: Banzai, Corrosion, Sup Pens!
• 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell
Hounds, new traps, and more: Shi No Numa!
• CO-OP hosts can now kick players from their lobby
• Improved dog spawning in MP
• Addressed an issue with Zombie pathing
• Fixed an instance of the player model displaying incorrectly
• Some unhandled exception errors have been addressed
• Improved server browser’s refresh functionality when the Source is set to
‘Favorites’
• Added support for CODTV
• “cg_DrawFPS 1” now only displays FPS and cg ms/frame
• Added RCon command "teamstatus" to display players’ team information
• Mods: Added joinsquad script function
• Mods: Players can now join CO-OP lobbies that are hosting map names with more
than eighteen characters
• Mods: Users can now load custom maps when the usermaps folder contains fifty
or more custom maps
• Mods: Removed the loading of duplicate assets that contributed to the ‘2048
materials’ error
• Mods: Increased the amount of mods displayable in the Mods menu
• Mods: Fixed a crash related to the mod.arena file
Call of Duty: World at War v1.2 to v1.4 Patch |
Created: 4/10/2009 | File Size: 581.36 MB |
Changes in 1.4
° 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
° Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock
defenses: Verrückt!
° Improved spawning logic.
° Auto balancing improvements. Players are no longer auto balanced while
completing objectives.
° Mods: IWD’s can be placed in the usermaps folder.
° Mods: Hold Breath / Sprint functions as intended.
° Mods: MissingAssets.csv is generated when maps are run with developer set to
1.
° Fixed lag caused by shooting at tanks.
° All rifle grenades fired during the first 15 seconds of Search & Destroy will
be duds.
° Players who equip a Bouncing Betty and melee teammates in Hardcore game modes
are now credited with a team kill penalty.
° Players are now deducted 200 points for team killing the bomb planter/defuser
in Hardcore Search & Destroy.
° Martyrdom no longer causes direct impact deaths in Hardcore modes.
° “Bayonet jumping” has been disabled.
Call of Duty: World at War Patch v1.2 |
Created: 2/9/2009 | File Size: 498.27 MB |
Call of Duty: World at War v1.2 Patch notes:
• Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
• Fixed exploits that allowed for power ranking servers.
• Fixed router related server authentication errors.
• Fixed HTTP Redirect functionality for downloading mods
• Fixed sound device crashes stemming from Emulated Sound Devices
• Fixed exploit which allowed players to color their name tag.
• Hits now register properly while targeted player is leaning.
• Enabled /cg_drawfps in multiplayer games.
• Fixed command-line +connect functionality
• /cg_fov no longer resets to the default value in between matches.
• Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
• "Accept Game Invite" is bound to its default key, F10.
• Implemented fix for attempting to join password protected servers from the server browser.
• Fine tuned Bolt-Action Rifles for balance.
• Screenshots no longer overwrite each other.
• Fixed various multiplayer map related issues and exploits.
Call of Duty: World at War Patch v1.0.1017 |
Created: 11/11/2008 | File Size: 317.68 MB |
Patch details:
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- remote desktop now works with dedicated servers
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