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Description: |
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Have you ever wondered what could happen if time travel was a reality? Have you ever thought about the possibility of going back in time to rewrite history for the better? That possibility is a reality in Darkest of Days, where players will travel back and forth through the annals time to relive some mankind's most dire hours. By fighting through terrible events such as The Battle of Antietam, the bloodiest conflict of the Civil War, and both World War I and II, the player will attempt to save certain key individuals who were never meant to become involved in these truly monstrous events and thereby change human history for the better. |
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Make sure you watch the new game trailers before you purchase your next game.
Darkest of Days Updated Demo |
Created: 8/27/2009 | File Size: 741.41 MB |
This hour-long demo lets players experience unrivaled carnage and to experience what it's like to use futuristic weapons in period settings and see what happens when you alter history while fighting against hundreds of enemies during some of man's greatest struggles in History!
The demo features some serious action, throwing players into the middle of raging battles, while also giving players great hands-on time with a variety of weapons.
Darkest of Days v1.05 Patch |
Created: 11/4/2009 | File Size: 181.68 MB |
New Features:
* New gameplay mode: Instant Action is now available to players who have
completed the story campaign.
Fixes:
* Localization fixes
Darkest of Days v1.04 Patch |
Created: 11/4/2009 | File Size: 49.39 MB |
New Features:
* Added support for more mouse buttons (mouse 4 and 5)
* Added support for num pad bindings
* Added mouse smoothing option
* New PhysX system software
Fixes:
* Fixed crash in "Rebel Yell" mission
* Fixed ATI driver crash in Pompeii part 1
* Fixed "save while dead" bug from zeppelin mission
* OpenAL fix for systems that don't support the EFX extension
* Mouse cursor should now be hidden properly on all systems
* Fixed bug where starting a new game immediately after finishing an old one
resulted in all missions staying complete
* Alt+F4 combo removed
* Fixed benchmark/load screen interaction issues
* Weapon code cleanups in DNGr and FMG
* PhysX particle code safeties
* OpenAutomate benchmark listings fixed
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