Disciples of the Storm

Homepage: http://www.disciplesofthestorm.stormisleproductions.com/
Genre: Fantasy, Multiplayer, Real-Time, Strategy
Rating: Not Rated
Developer: Storm Isle Productions
Publisher: Storm Isle Productions

Disciples of the Storm (DOTS) is a unique, fast-paced, real-time-strategy game which combines elements of tower defense meets classic old school god games RTS gameplay, player take control of a high priest that leads one of four factions Sun, Wind, Rain, Thunder and must fight other factions high priests for control of the skies and limited resources for ones own faction.

Wealth in land or currency, while useful, is ultimately not the key to victory. Like the chess piece King, the High Priest is the linchpin of your empire. Lose the priest and you lose all.

DOTS game play takes place in the world of Sonus, shattered by a continuous war among the Tempests of Rain, Wind, and Thunder. The only refuge is on the floating islands of the planet’s fractured crust, suspended in the winds of perpetual gales. As the High Priest of your tribe, you must align yourself with one of the Tempests to appease their lust for battle and gain their favor by sacrificing your enemies high priest to the Gods for ultimate victory. Victory will grant you new technology and spells that will aid your tribe in ascending from the storm to the safe heavens above.

A players High Priests is the center of a players faction and acts as the intermediary between his tribe and the Tempests, it is through the Priest that the player is able construct buildings and harness the gifted powers of the Tempests through spells that can turn the tides of war.

One major element is through the use of bridges as the building block of battle, flanking and encircling enemy positions and expanding territory to gain strategic dominance.

Bridges become available with the construction of a temple and can be placed to link islands to to link up with floating resource points, another capability of bridges is their ability to have construction built off the end sections allowing for placement of attack or blocking units from unconnected ends of bridge segments.

While one can construct workshops and temples game-play units is focused on the careful expansion and use of towers and fortifications to attack from and gain territory while expanding the area one controls.

DOTS units are unique among RTS games. Each unit while cannot move once deployed have a specific range, damage, hit points and special ability. While some units inflict vicious damage and have superior overall capabilities, this does not make them impregnable. Cheaper, less powerful units placed expertly can dismantle larger, more powerful battle lines.

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